Syndicate Black Ops
IITS FrEYEday GAMENIGHT AGENTS!!
co-op casual modded newbie-friendly weekly
Website with the join links to the server(s):
https://syndicateblackops.neocities.org/
We're playing on the EU one due to some join issues for some agents on the US one. Temporary change, will probably switch back on the later date
SBO overview:
https://www.youtube.com/watch?v=f0Tzu7hXngw
SBO gameplay:
https://www.youtube.com/watch?v=vpBRh59FO7c
SBO starter guide:
https://www.youtube.com/watch?v=axX5-sj9NDk
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IN-GAME RADIO WEBUI
https://eu.radio.sbotnas.io/
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NEW CHANGELOG BY MrCalvin as per April 16th
Fixes:
- Fixed a bug where a players weapon viewmodel was replaced with a grenade
- Fixed a bug where you could be permanently blind after receiving the DICE blind reward
- The sentry gun DICE reward now has friendly fire, including harming the owner of the sentry gun. Just like normal team kills you will be penalized if your sentry gun kills a teammate (lower hp + speed reduction next round)
- DICE roll delay at the beginning of each round has been reduced from 30 seconds to 10 seconds. Cool down is still the same (120 seconds between rolls)
- GM kills are now colored blue in the kill feed to help differentiate them a bit better
- Fixed a bug where the GM menu could disappear, if you are the GM it will now reopen if no menu is active. The fix isn't foolproof, if the menu does not come back and you cannot remember the commad use /help -> Server Commands, it will open a list of common chat commands used on the server
- Player names will now always be green in the killfeed (previously they would alternate between green/red every other death)
- Priority speaker has been implemented for the radio, turn it on in the .radio menu. This will duck your radio volume whenever someone is speaking, and ease it back in after they're done
- Fixed a bug where the radio's Up Next text could have the requested track title and "Now loading request..." overlapping, making it illegible
- Fixed server messages stomping on active DICE messages
- Fixed a bug where clicking primary attack when the scoreboard was opened caused the player to fire nonstop when closing the scoreboard (this is a bug present in HLDM/the HL1 SDK)
- Added missing Garg stomp to Killfeed module
- The autospectator will now periodically open PIP, showing the map overview. It will also track grenades thrown by the currently spectated player, and will also track grenades thrown at the current player from NPC's. This only affects the player used for Twitch streams
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Join in!
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