Quakeworld

Slipgate Rangers coop RPG

Mon, Apr 13, 4:00 AM UTC · PC · North America · 60 min
co-op
I made a coop mod for quakeworld that adds in some rpg mechanics and I am looking for people to test it out help me find bugs, offer suggestions and feedback. If you ever played warcraft 3 mod for counterstrike this is kind of similar. The entire vanilla campaign is supported as well as dimension of the past and a couple custom maps I had up for testing. The mod is entirely coded in quakeC and runs server side so there are no additional files to download just run your quakeworld client (ezquake, fteqw), make sure you have your name set, and connect 161.153.62.180:27500 the menus are created in engine with centerprint and are impulse driven 0 being impulse 10, so bind the keypad keys for menus (kp_1, kp_2, etc.) if you changed the number row binds. Difficulty has been better balanced for coop (no more unlimited respawn to cheese levels) and RPG boosted characters. I made the enemies meaner without touching their health pool because just adding more health is lame. I chose quakeworld as my base because of the physics and netcode which will allow people from a wider area to play together than if I had went with a netquake port like ironwail or vkquake. If you need any help getting anything going or have any questions you can add me on discord: banditlordbrigand
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