Feature idea: algorithmic "Game of the Day" using RANDEVU (zero-cost, client-side)
feedback · Mar 5, 2026
Hey batty, love what you've built here.
I made an open-source algorithm called RANDEVU that I think could slot into GameDate really naturally. The idea is simple: it assigns a deterministic daily "significance score" to any game name using a cryptographic hash. The score is the same for everyone, everywhere, with no server needed - just math.
How it works: most days a game scores 0 (boring). About every 2 weeks it scores 3+ (notable). Once a year or so it hits 5+ (rare). These become natural "revival days" for that game - everyone running the same algorithm sees the same result independently.
What this could look like on GameDate:
A "Today's Revival Games" widget showing which dead games are having their special day
An always-on reason to check the site even when no one has manually created a session yet
Shareable moments ("SWAT 4 just hit RDV 8 - that only happens once every ~256 days!")
Why it fits:
Runs entirely client-side in JS (~3KB npm package) - zero backend changes, zero infra cost
Fully deterministic and decentralized - aligns with your anti-walled-garden philosophy
Helps solve the cold-start gap between viral waves - the algorithm keeps surfacing games whether or not someone remembered to post a session
The TypeScript package is on npm (randevu), triple-licensed Unlicense/MIT/Apache. Happy to build a quick demo page showing daily scores for popular dead games if that'd help communicate the idea better.
GitHub: https://github.com/TypicalHog/randevu
Cheers
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